ChaosPull
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Name |
ChaosPull | |
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Description |
ChaosPull is similar to Pull except that the control points get into a chaotic state when they reach the target. TODO: add parameters. |
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Usage |
TEST |
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Constructor |
new ChaosPull(float x, float y) new ChaosPull(float x, float y, float z) new ChaosPull(float x, float y, float z, int chaosStrength) new ChaosPull(float x, float y, int chaosStrength) new ChaosPull(Locatable target) new ChaosPull(Locatable target, int chaosStrength) |
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Parameters |
x : y : z : chaosStrength : target : |
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Methods |
behave(TextObjectGlyph to) getChaosStrength() setChaosStrength(int chaosStrength) setTarget(float x, float y) setTarget(float x, float y, float z) setTarget(Locatable target) setTarget(processing.core.PVector target) |
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Related |
TEST | |

