Move
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Name |
Move | |
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Description |
This is the basic Move; actions from the physics package will have no effect unless this behaviour is applied to objects. It implements basic mechanics, updating position and velocity, rotation, and angular velocity, based on force, angular force (torque), and mass. On each frame the force and angular force are reset to zero. In addition, each Move has its own drag coefficient, which is applied to every object's velocity on each frame. Physics actions will typically add to the force on an object on each frame. | |
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Usage |
TEST |
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Constructor |
new Move() new Move(float drag, float angularDrag) |
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Parameters |
drag : angularDrag : |
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Methods |
behave(TextObject to) | |
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Related |
TEST | |

